Abstract:
The rise of immersive digital environments such as online games, social platforms, and virtual worlds has created new arenas for human interaction – and new opportunities for criminal behavior. This paper examines the specific challenges associated with investigating crimes that occur entirely within virtual space. These may include virtual theft (e.g., stealing high-value in-game items), online defamation, extortion, harassment, or impersonation, all of which take place through avatars or digital personas. A core difficulty lies in defining the legal relevance and ownership of virtual objects, identifying perpetrators hidden behind pseudonyms or avatars, and addressing jurisdictional uncertainty in decentralized, globally accessible environments. The talk highlights procedural, technical, and conceptual obstacles, including the lack of consistent legal frameworks and the ambiguous status of harm in digital-only contexts. By analyzing case examples and legal responses from different jurisdictions, the paper calls for the development of adaptive investigative techniques and coherent policies to ensure accountability in the virtual sphere.
International Scientific Multidisciplinary Conference: AI for a Smarter Tomorrow - AI-SMART , September 25-26, 2025
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